From 054cadbd80151a6d6999b176a7b72260a999c815 Mon Sep 17 00:00:00 2001 From: MelekTaus Moribundus Date: Sun, 28 Jun 2026 21:40:27 +0200 Subject: [PATCH] Tune player role scales, poses and render settings Hunter scale 2.4 -> 1.5 and Hider 0.7 -> 0.5; Player prefab character controller step offset and skin width tweaks (plus Unity field reserialization). Pose assets get fall-clip fields and slightly lower controller height/center. Lower SSAO intensity and radius in PC_Renderer; QualitySettings reserialized by Unity (mesh LOD threshold, Switch 2 target). --- Assets/Poses/Pose_Ball.asset | 6 ++++-- Assets/Poses/Pose_Star.asset | 6 ++++-- Assets/Prefabs/Hider.prefab | 8 ++++---- Assets/Prefabs/Hunter.prefab | 8 ++++---- Assets/Prefabs/Player.prefab | 15 +++++++-------- Assets/Settings/PC_Renderer.asset | 4 ++-- ProjectSettings/QualitySettings.asset | 13 +++++++------ 7 files changed, 32 insertions(+), 28 deletions(-) diff --git a/Assets/Poses/Pose_Ball.asset b/Assets/Poses/Pose_Ball.asset index 06c8e94..32bb259 100644 --- a/Assets/Poses/Pose_Ball.asset +++ b/Assets/Poses/Pose_Ball.asset @@ -18,8 +18,10 @@ MonoBehaviour: walkClipSpeed: 1 runClip: {fileID: 0} runClipSpeed: 1 - controllerCenterY: 0.25 + fallClip: {fileID: 0} + fallClipSpeed: 1 + controllerCenterY: 0.225 controllerRadius: 0.15 - controllerHeight: 0.5 + controllerHeight: 0.45 cameraTargetYOffset: -0.5 firstPersonCameraTargetYOffset: -0.8 diff --git a/Assets/Poses/Pose_Star.asset b/Assets/Poses/Pose_Star.asset index f274ff2..454c6ea 100644 --- a/Assets/Poses/Pose_Star.asset +++ b/Assets/Poses/Pose_Star.asset @@ -18,8 +18,10 @@ MonoBehaviour: walkClipSpeed: 1 runClip: {fileID: 0} runClipSpeed: 1 - controllerCenterY: 0.12 + fallClip: {fileID: 0} + fallClipSpeed: 1 + controllerCenterY: 0.09 controllerRadius: 0.1 - controllerHeight: 0.3 + controllerHeight: 0.225 cameraTargetYOffset: -0.55 firstPersonCameraTargetYOffset: -1.18 diff --git a/Assets/Prefabs/Hider.prefab b/Assets/Prefabs/Hider.prefab index cc52247..23e52b9 100644 --- a/Assets/Prefabs/Hider.prefab +++ b/Assets/Prefabs/Hider.prefab @@ -10,7 +10,7 @@ PrefabInstance: m_Modifications: - target: {fileID: 273411532115212066, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: scale - value: 0.7 + value: 0.5 objectReference: {fileID: 0} - target: {fileID: 1557561356852236266, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: GlobalObjectIdHash @@ -22,15 +22,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: m_LocalScale.x - value: 0.7 + value: 0.5 objectReference: {fileID: 0} - target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: m_LocalScale.y - value: 0.7 + value: 0.5 objectReference: {fileID: 0} - target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: m_LocalScale.z - value: 0.7 + value: 0.5 objectReference: {fileID: 0} - target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: m_LocalPosition.x diff --git a/Assets/Prefabs/Hunter.prefab b/Assets/Prefabs/Hunter.prefab index e793b83..d0e71b7 100644 --- a/Assets/Prefabs/Hunter.prefab +++ b/Assets/Prefabs/Hunter.prefab @@ -10,7 +10,7 @@ PrefabInstance: m_Modifications: - target: {fileID: 273411532115212066, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: scale - value: 2.4 + value: 1.5 objectReference: {fileID: 0} - target: {fileID: 1035623159758896108, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: sprintSpeedMultiplier @@ -26,15 +26,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: m_LocalScale.x - value: 2.4 + value: 1.5 objectReference: {fileID: 0} - target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: m_LocalScale.y - value: 2.4 + value: 1.5 objectReference: {fileID: 0} - target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: m_LocalScale.z - value: 2.4 + value: 1.5 objectReference: {fileID: 0} - target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: m_LocalPosition.x diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index 7c08607..964fae7 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -96,8 +96,8 @@ CharacterController: m_Height: 1.3 m_Radius: 0.1 m_SlopeLimit: 59 - m_StepOffset: 0.15 - m_SkinWidth: 0.01 + m_StepOffset: 0.1 + m_SkinWidth: 0.001 m_MinMoveDistance: 0.001 m_Center: {x: 0, y: 0.66, z: 0} --- !u!114 &1035623159758896108 @@ -112,8 +112,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 463b6be548abf464287096e1e92fcd01, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::PlayerCharacterController - persistPlayer: 0 - playerSaveId: moveSpeed: 2 sprintSpeedMultiplier: 3.2 acceleration: 30 @@ -161,8 +159,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 324ce9a23e6a5144096a195460dd567f, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::PlayerPoseController - persistPose: 1 - poseSaveId: poses: - {fileID: 11400000, guid: 3b59c882f27d0d04a82d2db251af1728, type: 2} - {fileID: 11400000, guid: 649ecccdabb7ef9438addcec6663b037, type: 2} @@ -302,6 +298,8 @@ MonoBehaviour: ShowTopMostFoldoutHeaderGroup: 1 spawnRingRadius: 0.5 spawnRingSlots: 8 + role: 0 + scopedModes: 0 --- !u!114 &8646586982149381366 MonoBehaviour: m_ObjectHideFlags: 0 @@ -330,6 +328,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::PlayerPaintSync ShowTopMostFoldoutHeaderGroup: 1 maxStampsPerFrame: 64 + logSync: 1 snapshotChunkBytes: 1200 snapshotChunksPerFrame: 8 --- !u!1 &6840099669803454162 @@ -459,8 +458,6 @@ MonoBehaviour: brushShader: {fileID: 0} dilateShader: {fileID: 0} packMsShader: {fileID: 0} - persistPaint: 0 - saveId: pipette: 0 spray: 0 sprayDots: 24 @@ -468,6 +465,7 @@ MonoBehaviour: sprayDotSizeMax: 0.18 sprayDotAlphaMin: 0.25 sprayDotAlphaMax: 1 + maxUndoSteps: 20 useGpu: 1 paintAlbedo: 1 paintMetallicSmoothness: 0 @@ -482,6 +480,7 @@ MonoBehaviour: emissionColor: {r: 1, g: 0.6, b: 0, a: 1} emissionIntensity: 20 brushSize: 50 + brushSizeScrollStep: 4 brushMasks: - {fileID: 2800000, guid: d07c01c40cc7be54da0ff3ae52484cd2, type: 3} - {fileID: 2800000, guid: ccc205272b051834eb39593f647c7bf1, type: 3} diff --git a/Assets/Settings/PC_Renderer.asset b/Assets/Settings/PC_Renderer.asset index ce55f95..c399735 100644 --- a/Assets/Settings/PC_Renderer.asset +++ b/Assets/Settings/PC_Renderer.asset @@ -73,9 +73,9 @@ MonoBehaviour: AfterOpaque: 0 Source: 1 NormalSamples: 1 - Intensity: 0.4 + Intensity: 0.2 DirectLightingStrength: 0.25 - Radius: 0.2 + Radius: 0.1 Samples: 0 BlurQuality: 0 Falloff: 100 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index f55198a..fb7fc10 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -6,7 +6,7 @@ QualitySettings: serializedVersion: 5 m_CurrentQuality: 1 m_QualitySettings: - - serializedVersion: 4 + - serializedVersion: 5 name: Mobile pixelLightCount: 2 shadows: 2 @@ -34,6 +34,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 1 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -47,8 +48,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, - type: 2} + customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 terrainDetailDensityScale: 1 @@ -60,7 +60,7 @@ QualitySettings: terrainMaxTrees: 50 excludedTargetPlatforms: - Standalone - - serializedVersion: 4 + - serializedVersion: 5 name: PC pixelLightCount: 2 shadows: 2 @@ -88,6 +88,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 2 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -101,8 +102,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, - type: 2} + customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 terrainDetailDensityScale: 1 @@ -122,6 +122,7 @@ QualitySettings: GameCoreXboxOne: 1 Lumin: 0 Nintendo Switch: 1 + Nintendo Switch 2: 1 PS4: 1 PS5: 1 Server: 0