Docs: reduce over-documentation across gameplay scripts
Trim restated narration, dead commented-out code, and oversized class headers; keep all why-comments (authority, timing, edge cases), tooltips, and serialization caveats. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -198,7 +198,6 @@ public class ConcealmentColliderBaker : MonoBehaviour
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int made = 0;
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for (int ci = 0; ci < clusters.Count; ci++)
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{
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// Unique verts of this cluster.
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var pset = new HashSet<int>();
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var pts = new List<Vector3>();
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List<int> cl = clusters[ci];
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