Docs: reduce over-documentation across gameplay scripts

Trim restated narration, dead commented-out code, and oversized class
headers; keep all why-comments (authority, timing, edge cases), tooltips,
and serialization caveats.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-02 10:08:28 +02:00
1 parent 882d30797e
commit 066e308cde
21 files changed
+478 -902

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@@ -198,7 +198,6 @@ public class ConcealmentColliderBaker : MonoBehaviour
int made = 0;
for (int ci = 0; ci < clusters.Count; ci++)
{
// Unique verts of this cluster.
var pset = new HashSet<int>();
var pts = new List<Vector3>();
List<int> cl = clusters[ci];