Docs: reduce over-documentation across gameplay scripts
Trim restated narration, dead commented-out code, and oversized class headers; keep all why-comments (authority, timing, edge cases), tooltips, and serialization caveats. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -8,9 +8,6 @@ public class PlayerControlMode : GameMode
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public override void Enter()
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{
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//if (Manager.Insect)
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// Manager.Insect.enabled = false;
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if (Manager.Player)
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{
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Manager.Player.enabled = true;
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