Paint-Partikel beim Malen: Emission pro Stamp, Scale = Brush-Radius, Farbe = Brush-Albedo mit Helligkeits-Streuung

- MeshPainter: Paint Particles Prefab, lazy Instanz, Play/Stop am Stroke, MinMaxGradient (Albedo +-25%/15% dunkel/hell)
- PaintSplatter.prefab + Paint Particle Material/Textur, Wiring am Player.prefab
- FurShellRenderer: Kill-Switch-Destroy nur im Play-Mode (Edit-Mode-Error beim Prefab-Load)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-11 22:13:16 +02:00
1 parent a5438cf5a0
commit 094cf3a493
9 files changed
+5169 -3

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 129e63016225faa4cb3c3ec86a7f66e5
PrefabImporter:
externalObjects: {}
userData:
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+10 -2
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@@ -227,7 +227,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 1963377418
GlobalObjectIdHash: 459555553
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
@@ -525,6 +525,7 @@ MonoBehaviour:
cornerGuardMaxFraction: 0.7
previewMode: 2
previewOpacity: 1
paintParticlesPrefab: {fileID: 723043959019929999, guid: 129e63016225faa4cb3c3ec86a7f66e5, type: 3}
textureSize: 512
baseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1}
paddingTexels: 8
@@ -551,13 +552,16 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8192868123569919240}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a3c62508e4154584680226a26d48f0af, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Chameleon.Components.FurShellRenderer
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_lodStartDistance: 8
_lodEndDistance: 30
_lodMinShells: 8
_shellLength: 8
_density: 400
_thickness: 3
@@ -576,6 +580,7 @@ MonoBehaviour:
_furThreshold: 0
_furSoftness: 0.5
_strandSoftness: 0.3
_depthSortClip: 0.3
_solidRoot: 0
_windStrength: 0.002
_windSpeed: 2
@@ -584,4 +589,7 @@ MonoBehaviour:
_xrayFurStrength: 0.00001
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_receiveShadows: 1
_renderingLayerMask:
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m_Bits: 1
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