Paint-Partikel beim Malen: Emission pro Stamp, Scale = Brush-Radius, Farbe = Brush-Albedo mit Helligkeits-Streuung

- MeshPainter: Paint Particles Prefab, lazy Instanz, Play/Stop am Stroke, MinMaxGradient (Albedo +-25%/15% dunkel/hell)
- PaintSplatter.prefab + Paint Particle Material/Textur, Wiring am Player.prefab
- FurShellRenderer: Kill-Switch-Destroy nur im Play-Mode (Edit-Mode-Error beim Prefab-Load)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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adminandClaude Fable 5 committed 2026-07-11 22:13:16 +02:00
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commit 094cf3a493
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