Add SoundEffect audio system (ScriptableObject-based) with test assets
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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using UnityEngine;
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namespace Prototype
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{
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[CreateAssetMenu(menuName = "Prototype/Sound Effect Distance Range")]
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public class SoundEffectDistanceRange : UnityEngine.ScriptableObject
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{
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public Vector2 range = new SoundEffectOptions().GetDistanceRange();
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}
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}
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