Add SoundEffect audio system (ScriptableObject-based) with test assets

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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adminandClaude Fable 5 committed 2026-07-10 13:25:56 +02:00
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using UnityEngine;
namespace Prototype
{
[CreateAssetMenu(menuName = "Prototype/Sound Effect Distance Range")]
public class SoundEffectDistanceRange : UnityEngine.ScriptableObject
{
public Vector2 range = new SoundEffectOptions().GetDistanceRange();
}
}