Add per-pose camera target Y offset and route ceiling offset to camera
Add cameraTargetYOffset to PlayerPose so each pose can offset the Cinemachine ThirdPersonCamera follow/look target independently of the body mesh. PlayerCharacterController gains a cameraTarget reference (auto-resolved via the "CameraTarget" child, base position captured in Awake) and a single-writer SetCameraTargetLocalYOffset. PlayerPoseController eases the per-pose camera offset and composes it with the shared ceiling offset, so the camera target follows the ceiling lift in lockstep with the mesh. Wire cameraTarget explicitly in SampleScene. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -4634,6 +4634,7 @@ MonoBehaviour:
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wallTopOutBoost: 0.3
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cameraOrbit: {fileID: 0}
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meshOffsetTarget: {fileID: 0}
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cameraTarget: {fileID: 1774267802}
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--- !u!114 &1141039643
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MonoBehaviour:
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m_ObjectHideFlags: 0
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