From 1093e22ff9542e87558d3b51423dc41483b5e919 Mon Sep 17 00:00:00 2001 From: MelekTaus Moribundus Date: Sat, 11 Jul 2026 22:22:02 +0200 Subject: [PATCH] Player prefab: regenerated Netcode GlobalObjectIdHash Editor-side churn from a prefab re-save (NetworkObject hash regen). Co-Authored-By: Claude Fable 5 --- Assets/Prefabs/Player.prefab | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index 1231763..2ae5e1c 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -227,7 +227,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3} m_Name: m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject - GlobalObjectIdHash: 459555553 + GlobalObjectIdHash: 1963377418 InScenePlacedSourceGlobalObjectIdHash: 0 DeferredDespawnTick: 0 Ownership: 1