Fur: Albedo-gekoppelte Länge, Toggle-Gate, Soft-Edge, World-Gravity, Pipette & FP-Hide
- Fur-Map trägt nur noch R = Länge (linearer Datenkanal); Farbe kommt per-texel aus der Live-Albedo-RT (an _BaseMap des Shell-Shaders gebunden) - Toggle_Fur als echtes Gate (IsChannelActive = fur), Default aus, furLength 0.5 - Weicher Alpha-Übergang (radial/tip/length coverage) statt Hard-Clip; Transparent- Pass mit Depth-Bias (Offset -1,-1) gegen Body-Durchflimmern - Root dunkler / Tip heller aus gemalter Farbe abgeleitet (kein Fix-Tint) - Gravity/Curl in World-Space nach Transform (unabhängig von Mesh-Rotation) - Pipette aktiviert Fur-Toggle immer; liest R-Kanal als Länge - First-Person blendet FurShellRenderer mit aus - Netzwerk (FlagFur), Undo, Persistence (fur.png R=Länge) mitgezogen Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -109,7 +109,7 @@ public partial class MeshPainter
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if (paintAlbedo) _strokeDirtyMaps |= 1 << MAP_ALBEDO;
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if (paintMetallicSmoothness || paintOcclusion) _strokeDirtyMaps |= 1 << MAP_MSO;
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if (paintEmission) _strokeDirtyMaps |= 1 << MAP_EM;
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if (fur) _strokeDirtyMaps |= 1 << MAP_FUR;
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if (fur) _strokeDirtyMaps |= 1 << MAP_FUR; // fur has its own toggle gate
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}
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/// <summary>
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