Refactor: extract shared helpers across scripts, trim remaining doc redundancy
Deduplication pass (44 extractions): - New SmoothedLook: shared smoothed yaw/pitch look tick + view seeding (FirstPersonController, FreeCamController) - New CharacterTeleport: disable-CC-around-teleport idiom (rescue, owner position apply, free-cam sync) - New GeometryUtil: RescaleToUnitScale + TransformBounds (concealment meter/volume, skinned collider baker) - Paint family: canonical map read/write shared between Net and Persistence, snapshot decode, backend stroke dispatch, RebuildBackend, ResolveSeed, chunked RPC send/gate/copy, CamoKnobs/HeightKnobs aggregates, SanitizeFileKey, NewMaskTexture, AdoptAlbedo, FindSlider - Player/modes: GameMode SetPlayerControl/SetPainting/SetOrbitInputEnabled, InputUtil.GameplayKeyPressed, NearestClimbHit, ComputeXRay delegates to ComputeResolutionFreeze, FingerIK TryInPlaneAngle - Match/misc: UnhookSessionCallbacks, SendEmptyNamedMessage, SwapScenes, RunSessionOpAsync, CovarianceEigen, CollectClusterPoints, MatchHud GUIStyle cache, HsvColorPicker rehook, VoxelCenter Documentation pass: remove 6 triplicated doc blocks and 2 restating inline comments left after the previous reduction. Behavior-neutral; hot-path rasterizer loops intentionally untouched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -110,11 +110,7 @@ public class HsvColorPicker : MonoBehaviour
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_svHandle = sv.Find("Handle") as RectTransform;
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if (sv.TryGetComponent(out UiPointerSurface svPointer))
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{
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svPointer.Picked -= OnSvPicked;
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svPointer.Picked += OnSvPicked;
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}
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Rehook(sv, OnSvPicked);
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}
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var hue = transform.Find("Hue") as RectTransform;
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@@ -123,11 +119,7 @@ public class HsvColorPicker : MonoBehaviour
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if (hue.TryGetComponent(out Image hueImg)) hueImg.sprite = PaintHud.HueSprite();
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_hueHandle = hue.Find("Handle") as RectTransform;
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if (hue.TryGetComponent(out UiPointerSurface huePointer))
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{
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huePointer.Picked -= OnHuePicked;
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huePointer.Picked += OnHuePicked;
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}
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Rehook(hue, OnHuePicked);
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}
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// Alpha now lives on a standalone slider (PaintHud), not in the picker. Hide any alpha bar a
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@@ -141,6 +133,16 @@ public class HsvColorPicker : MonoBehaviour
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Refresh();
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}
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// Idempotently hooks the handler to the surface's drag relay (unsubscribe-then-subscribe).
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private static void Rehook(Component surface, Action<Vector2> handler)
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{
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if (surface.TryGetComponent(out UiPointerSurface pointer))
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{
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pointer.Picked -= handler;
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pointer.Picked += handler;
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}
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}
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private void OnSvPicked(Vector2 p)
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{
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_s = p.x;
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