From 26f2a0072627b09345d5c8e7d15180f508e41362 Mon Sep 17 00:00:00 2001 From: MelekTaus Moribundus Date: Thu, 2 Jul 2026 20:09:40 +0200 Subject: [PATCH] Scene tuning: hunterCount, relay timeout value, Room object state Main: hunterCount 0 -> 1, wire connectTimeoutSeconds = 25 on the session manager. The Room: player prefab tag Player -> Untagged, deactivate an object. Co-Authored-By: Claude Opus 4.8 --- Assets/Scenes/Main.unity | 3 ++- Assets/Scenes/The Room.unity | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index 16a4990..0eef72f 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -692,7 +692,7 @@ MonoBehaviour: hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3} hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3} spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3} - hunterCount: 0 + hunterCount: 1 lobbySpawnCenter: {x: 0, y: 1, z: 0} matchSpawnCenter: {x: 0, y: 1, z: 0} matchMode: 1 @@ -715,6 +715,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Assembly-CSharp::OnlineSessionManager maxPlayers: 8 + connectTimeoutSeconds: 25 --- !u!1 &330585543 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/The Room.unity b/Assets/Scenes/The Room.unity index 0397c34..507e4f9 100644 --- a/Assets/Scenes/The Room.unity +++ b/Assets/Scenes/The Room.unity @@ -187,7 +187,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 3763709765074082564, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3} propertyPath: m_TagString - value: Player + value: Untagged objectReference: {fileID: 0} - target: {fileID: 5804137883901333613, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3} propertyPath: m_CastShadows @@ -1780,7 +1780,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1428941612 Transform: m_ObjectHideFlags: 0