From 27fe8775e1c5077f75c719d55320e2541230420a Mon Sep 17 00:00:00 2001 From: MelekTaus Moribundus Date: Fri, 10 Jul 2026 22:37:19 +0200 Subject: [PATCH] Fix radar camera back to Overlay type The renderer wiring had flipped it to Base; as a Base camera with Don't Clear it rendered fullscreen into an uninitialized target (RenderGraph debug yellow). Overlay restores stack compositing. Co-Authored-By: Claude Fable 5 --- Assets/Scenes/Main.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index eb52a73..4f29720 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -5232,7 +5232,7 @@ MonoBehaviour: m_RenderShadows: 1 m_RequiresDepthTextureOption: 2 m_RequiresOpaqueTextureOption: 2 - m_CameraType: 0 + m_CameraType: 1 m_Cameras: [] m_RendererIndex: 1 m_VolumeLayerMask: