Refactor scripts: dedup remainder, remove dead code, perf hardening
Iteration 4 over Assets/Scripts (no component/file splits, no Unity assets touched): Dedup: - Route inline cursor-release, material guards, Ctrl-held and undo/redo input through existing InputUtil / SetMatFloat helpers - Add ungated InputUtil.KeyPressedThisFrame; GameplayKeyPressed builds on it - Unify FindDeep/FindDeepChild into GeometryUtil.FindDeep Dead code / stale docs: - Remove unused code-gen bake path (HsvColorPicker.Build, PaintHud factory) - Drop unreferenced symbols (SubPhaseChanged event, LocalPhaseDuration, IsLocalSceneMain, MouseSensitivity.Changed, IsPaused, InSession, NetworkControlled, PreviousPose, JointCount, voxel-count accessors) - Fix incorrect PlayerRole / PaintHud / Pick / PlayerPose docs Perf / robustness (behaviour-neutral): - ConcealmentMeter.Evaluate: reuse vertex/topology buffers, two-pointer crossing count - BuildMeshCaches: alloc-free vertex copy, cached topology/UVs - Guard all PlayerPaintSync LogSync sites behind logSync - Cache LocalViewerIsHunter / controller / CanShoot / TypingGuard lookups; dedup LocalIsHunter with MatchHud - Change-guard RefreshEmissionColor and HeroCutout.Disarm - Cache scene/countdown string comparisons per frame - Grow NonAlloc buffers and log-once on saturation Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -125,7 +125,7 @@ public partial class PaintHud
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foreach (var name in DraggablePanels)
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{
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if (FindDeep(panel, name) is RectTransform rt)
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if (GeometryUtil.FindDeep(panel, name) is RectTransform rt)
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state.panels.Add(new PanelPos { name = name, pos = rt.anchoredPosition });
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}
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@@ -201,7 +201,7 @@ public partial class PaintHud
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var root = _panel.transform;
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if (state.panels != null)
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foreach (var p in state.panels)
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if (FindDeep(root, p.name) is RectTransform rt)
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if (GeometryUtil.FindDeep(root, p.name) is RectTransform rt)
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rt.anchoredPosition = p.pos;
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}
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@@ -441,7 +441,7 @@ public partial class PaintHud
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if (_hasAuthoredLayout || !_panel) return;
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var root = _panel.transform;
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foreach (var name in DraggablePanels)
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if (FindDeep(root, name) is RectTransform rt)
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if (GeometryUtil.FindDeep(root, name) is RectTransform rt)
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_authoredPanelPos[name] = rt.anchoredPosition;
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_hasAuthoredLayout = true;
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}
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@@ -483,7 +483,7 @@ public partial class PaintHud
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{
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var root = _panel.transform;
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foreach (var kv in _authoredPanelPos)
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if (FindDeep(root, kv.Key) is RectTransform rt)
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if (GeometryUtil.FindDeep(root, kv.Key) is RectTransform rt)
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rt.anchoredPosition = kv.Value;
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}
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