Add radial pose menu with hotkeys, remove C cycle hotkey
- PlayerPose: Icon (Sprite) + Title (string) UI properties - PoseMenu: modal pause overlay building a radial menu from Icon Button prefab instances; active pose disabled (hover ring marks it); click applies pose via SetPoseIndex and closes - OverviewMenu: pose button wiring with pause hand-off, Esc/Tab chain extended; hotkeys C (toggle pose menu) and V (paint mode) mirroring the buttons incl. identical gating - PlayerPoseController: C cycle hotkey and NextPose() removed Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
c3d9c06118
commit
3a2e8a7057
5 files changed
+216
-23
No files matched your search
@@ -8,6 +8,13 @@ using UnityEngine;
|
||||
[CreateAssetMenu(fileName = "NewPose", menuName = "Chameleon/Pose")]
|
||||
public class PlayerPose : ScriptableObject
|
||||
{
|
||||
[Header("UI")]
|
||||
[Tooltip("Icon shown for this pose in the pose selection menu.")]
|
||||
[SerializeField] private Sprite icon;
|
||||
|
||||
[Tooltip("Display name shown for this pose in the pose selection menu.")]
|
||||
[SerializeField] private string title;
|
||||
|
||||
[Tooltip("Clip held while the player is idle in this pose (looped if the clip itself loops, " +
|
||||
"otherwise frozen on its last frame). Authored for the paintman generic rig; clips for " +
|
||||
"other hierarchies will not retarget.")]
|
||||
@@ -68,6 +75,8 @@ public class PlayerPose : ScriptableObject
|
||||
[SerializeField] private float firstPersonCameraTargetYOffset;
|
||||
|
||||
// Read-only accessors; semantics are documented on the serialized fields' tooltips above.
|
||||
public Sprite Icon => icon;
|
||||
public string Title => title;
|
||||
public AnimationClip Clip => clip;
|
||||
public float ClipSpeed => clipSpeed;
|
||||
public AnimationClip WalkClip => walkClip;
|
||||
|
||||
Reference in new issue
Block a user