Apply camouflage material to the player

New Player.mat using Custom/PlayerCamoLit, assigned to the Paintman renderer
on the Player prefab so the camo shader is active on hunters and hiders.
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admin committed 2026-06-29 16:23:14 +02:00
1 parent 3f48823513
commit 42c5fcc323
3 files changed
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@@ -394,6 +394,10 @@ PrefabInstance:
propertyPath: m_TagString
value: Player
objectReference: {fileID: 0}
- target: {fileID: 5804137883901333613, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 9d915c00589d8b544a529437f76867fd, type: 2}
- target: {fileID: 5866666021909216657, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
propertyPath: m_Avatar
value: