Apply camouflage material to the player
New Player.mat using Custom/PlayerCamoLit, assigned to the Paintman renderer on the Player prefab so the camo shader is active on hunters and hiders.
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@@ -394,6 +394,10 @@ PrefabInstance:
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propertyPath: m_TagString
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value: Player
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objectReference: {fileID: 0}
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- target: {fileID: 5804137883901333613, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
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propertyPath: 'm_Materials.Array.data[0]'
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value:
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objectReference: {fileID: 2100000, guid: 9d915c00589d8b544a529437f76867fd, type: 2}
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- target: {fileID: 5866666021909216657, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
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propertyPath: m_Avatar
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value:
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