Add PaintHUD object to the scene

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-06-24 08:27:00 +02:00
1 parent 04c22f0ac1
commit 4340970691
1 file changed
+47
+47
View File
@@ -3496,6 +3496,52 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2025317890
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2025317892}
- component: {fileID: 2025317891}
m_Layer: 0
m_Name: PaintHUD
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &2025317891
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2025317890}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0635b02a5454ec408df3a69b04f85a7, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PaintHud
modeManager: {fileID: 0}
painter: {fileID: 0}
--- !u!4 &2025317892
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2025317890}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2085077130
GameObject:
m_ObjectHideFlags: 0
@@ -3621,3 +3667,4 @@ SceneRoots:
- {fileID: 1129539841}
- {fileID: 1006134333}
- {fileID: 686187287}
- {fileID: 2025317892}