From 46b8d532b66da9ee9fba0dae1cb62772c116ec1e Mon Sep 17 00:00:00 2001 From: MelekTaus Moribundus Date: Sat, 11 Jul 2026 12:50:27 +0200 Subject: [PATCH] Enable third-person camera collision against BlockCam layer only - Main: Deoccluder CollideAgainst = BlockCam (256), CameraRadius 0.01, HeroCutout.replaceDeoccluderPullIn off (re-enables AvoidObstacles at runtime) - Lobby: Floor moved to BlockCam layer Co-Authored-By: Claude Fable 5 --- Assets/Scenes/Lobby.unity | 2 +- Assets/Scenes/Main.unity | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Scenes/Lobby.unity b/Assets/Scenes/Lobby.unity index 1e627ce..3a210c7 100644 --- a/Assets/Scenes/Lobby.unity +++ b/Assets/Scenes/Lobby.unity @@ -744,7 +744,7 @@ GameObject: - component: {fileID: 968374000} - component: {fileID: 968373999} - component: {fileID: 968373998} - m_Layer: 0 + m_Layer: 8 m_Name: Floor m_TagString: Untagged m_Icon: {fileID: 0} diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index 36de8bf..6b8ad7f 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -1234,7 +1234,7 @@ MonoBehaviour: m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineDeoccluder CollideAgainst: serializedVersion: 2 - m_Bits: 1 + m_Bits: 256 IgnoreTag: Player TransparentLayers: serializedVersion: 2 @@ -1244,7 +1244,7 @@ MonoBehaviour: Enabled: 1 DistanceLimit: 0 MinimumOcclusionTime: 0 - CameraRadius: 0.07 + CameraRadius: 0.01 UseFollowTarget: Enabled: 0 YOffset: 0 @@ -10224,7 +10224,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::HeroCutout orbitInput: {fileID: 0} modes: {fileID: 0} - replaceDeoccluderPullIn: 1 + replaceDeoccluderPullIn: 0 radius: 0.9 feather: 0.3 depthFeather: 0.5