Disable editor network bootstrap in builds; tune scenes and paint HUD panel

NetworkBootstrap now destroys itself outside the editor. Camera FOV/background
tweaks in Main, lobby light intensity, and paint HUD panel font/color polish.
This commit is contained in:
admin committed 2026-06-28 15:51:49 +02:00
1 parent f11fbc8c1c
commit 4e27b1e729
4 files changed
+28 -19

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+11 -11
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@@ -1627,8 +1627,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 14
m_fontSizeBase: 14
m_fontSize: 12
m_fontSizeBase: 12
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@@ -4249,8 +4249,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 14
m_fontSizeBase: 14
m_fontSize: 12
m_fontSizeBase: 12
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@@ -4808,8 +4808,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 14
m_fontSizeBase: 14
m_fontSize: 12
m_fontSizeBase: 12
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@@ -8095,15 +8095,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 0.1, g: 0.1, b: 0.12, a: 0.92}
m_Color: {r: 0.09019608, g: 0.09019608, b: 0.10980392, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@@ -8779,8 +8779,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 14
m_fontSizeBase: 14
m_fontSize: 12
m_fontSizeBase: 12
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
+1 -1
View File
@@ -1073,7 +1073,7 @@ Light:
serializedVersion: 12
m_Type: 1
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 3
m_Intensity: 2
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
+6 -6
View File
@@ -468,7 +468,7 @@ MonoBehaviour:
LookAtTarget: {fileID: 0}
CustomLookAtTarget: 0
Lens:
FieldOfView: 45
FieldOfView: 48
OrthographicSize: 10
NearClipPlane: 0.1
FarClipPlane: 5000
@@ -739,7 +739,7 @@ Camera:
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.13333334, g: 0.2, b: 0.26666668, a: 0}
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@@ -762,7 +762,7 @@ Camera:
height: 1
near clip plane: 0.1
far clip plane: 5000
field of view: 45
field of view: 48
orthographic: 0
orthographic size: 10
m_Depth: -1
@@ -948,7 +948,7 @@ MonoBehaviour:
LookAtTarget: {fileID: 0}
CustomLookAtTarget: 0
Lens:
FieldOfView: 45
FieldOfView: 52
OrthographicSize: 10
NearClipPlane: 0.1
FarClipPlane: 5000
@@ -1240,7 +1240,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RawImage
m_Material: {fileID: 0}
m_Color: {r: 0.26415092, g: 0.26415092, b: 0.26415092, a: 1}
m_Color: {r: 0.60784316, g: 0.60784316, b: 0.60784316, a: 0.60784316}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@@ -1670,7 +1670,7 @@ MonoBehaviour:
LookAtTarget: {fileID: 0}
CustomLookAtTarget: 0
Lens:
FieldOfView: 45
FieldOfView: 48
OrthographicSize: 10
NearClipPlane: 0.1
FarClipPlane: 5000
+10 -1
View File
@@ -24,7 +24,16 @@ public class NetworkBootstrap : MonoBehaviour
private NetworkManager _net;
private void Awake() => _net = GetComponent<NetworkManager>();
private void Awake()
{
if (!Application.isEditor)
{
Destroy(this);
return;
}
_net = GetComponent<NetworkManager>();
}
private void Update()
{