Disable editor network bootstrap in builds; tune scenes and paint HUD panel

NetworkBootstrap now destroys itself outside the editor. Camera FOV/background
tweaks in Main, lobby light intensity, and paint HUD panel font/color polish.
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admin committed 2026-06-28 15:51:49 +02:00
1 parent f11fbc8c1c
commit 4e27b1e729
4 files changed
+28 -19

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+11 -11
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@@ -1627,8 +1627,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 14
m_fontSizeBase: 14
m_fontSize: 12
m_fontSizeBase: 12
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@@ -4249,8 +4249,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 14
m_fontSizeBase: 14
m_fontSize: 12
m_fontSizeBase: 12
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@@ -4808,8 +4808,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 14
m_fontSizeBase: 14
m_fontSize: 12
m_fontSizeBase: 12
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@@ -8095,15 +8095,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 0.1, g: 0.1, b: 0.12, a: 0.92}
m_Color: {r: 0.09019608, g: 0.09019608, b: 0.10980392, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@@ -8779,8 +8779,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 14
m_fontSizeBase: 14
m_fontSize: 12
m_fontSizeBase: 12
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18