Disable editor network bootstrap in builds; tune scenes and paint HUD panel
NetworkBootstrap now destroys itself outside the editor. Camera FOV/background tweaks in Main, lobby light intensity, and paint HUD panel font/color polish.
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@@ -468,7 +468,7 @@ MonoBehaviour:
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LookAtTarget: {fileID: 0}
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CustomLookAtTarget: 0
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Lens:
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FieldOfView: 45
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FieldOfView: 48
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OrthographicSize: 10
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NearClipPlane: 0.1
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FarClipPlane: 5000
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@@ -739,7 +739,7 @@ Camera:
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.13333334, g: 0.2, b: 0.26666668, a: 0}
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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@@ -762,7 +762,7 @@ Camera:
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height: 1
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near clip plane: 0.1
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far clip plane: 5000
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field of view: 45
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field of view: 48
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orthographic: 0
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orthographic size: 10
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m_Depth: -1
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@@ -948,7 +948,7 @@ MonoBehaviour:
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LookAtTarget: {fileID: 0}
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CustomLookAtTarget: 0
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Lens:
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FieldOfView: 45
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FieldOfView: 52
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OrthographicSize: 10
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NearClipPlane: 0.1
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FarClipPlane: 5000
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@@ -1240,7 +1240,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RawImage
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m_Material: {fileID: 0}
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m_Color: {r: 0.26415092, g: 0.26415092, b: 0.26415092, a: 1}
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m_Color: {r: 0.60784316, g: 0.60784316, b: 0.60784316, a: 0.60784316}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@@ -1670,7 +1670,7 @@ MonoBehaviour:
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LookAtTarget: {fileID: 0}
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CustomLookAtTarget: 0
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Lens:
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FieldOfView: 45
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FieldOfView: 48
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OrthographicSize: 10
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NearClipPlane: 0.1
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FarClipPlane: 5000
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