Add NGO networking with owner-authoritative player position sync

Install Netcode for GameObjects 2.13.0 + Unity Transport 2.6.0 and wire up
the first networking milestone: syncing player position/rotation across clients.

- NetworkBootstrap: Host/Client/Server controls (OnGUI + H/C hotkeys) for
  local clone testing over loopback 127.0.0.1:7777.
- NetworkPlayerSetup: per-avatar owner gating. The local owner binds the
  GameModeManager and cameras to itself; remote avatars disable their
  controller/CharacterController and receive transform via NetworkTransform.
- GameModeManager.BindLocalPlayer: central runtime rebind to the locally
  spawned player.
- FirstPersonController.SetPlayer: explicit runtime rebind hook.
- Player prefab: NetworkObject + NetworkTransform (owner-authoritative,
  position + rotation) + NetworkPlayerSetup; registered as PlayerPrefab.
- Scene: NetworkManager + UnityTransport added; the fixed scene player
  instance removed in favor of spawn-on-connect.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-06-27 14:33:18 +02:00
1 parent c0ec65058b
commit 4fa443f630
13 files changed
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@@ -5,6 +5,7 @@
"com.unity.ide.visualstudio": "2.0.27",
"com.unity.inputsystem": "1.19.0",
"com.unity.multiplayer.center": "1.0.1",
"com.unity.netcode.gameobjects": "2.13.0",
"com.unity.render-pipelines.universal": "17.3.0",
"com.unity.timeline": "1.8.12",
"com.unity.ugui": "2.0.0",
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@@ -89,9 +89,19 @@
"com.unity.modules.uielements": "1.0.0"
}
},
"com.unity.netcode.gameobjects": {
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"depth": 0,
"source": "registry",
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"com.unity.nuget.mono-cecil": "1.11.4"
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},
"com.unity.nuget.mono-cecil": {
"version": "1.11.6",
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"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
@@ -201,6 +211,17 @@
},
"url": "https://packages.unity.com"
},
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"source": "registry",
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"url": "https://packages.unity.com"
},
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