Camo: generalize brightness + add persistent saturation

Move brightness out of the half-lambert diffuse term to a final exposure
multiply on the whole shaded body color (diffuse + GI + specular), and add
a saturation grade (0 = neutral, -1 = grayscale, >0 = boosted) on the same
final stage. Saturation rides as a 4th component on CamoKnobs (Vector3 ->
Vector4) so it inherits all three persistence paths: HUD JSON, network
replication (_camo NetworkVariable), and painting-slot metadata. Wires the
renamed Slider_Brightness and new Slider_Saturation. Bumps HudFileVersion
and PaintMetaVersion with load-time remaps so existing paintings keep their
look (old 1=neutral saturation remaps to 0=neutral).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-08 07:23:40 +02:00
1 parent 45b7de05e4
commit 50781e32d2
7 files changed
+87 -36

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@@ -59,7 +59,8 @@ public partial class PaintHud : MonoBehaviour
private const string SliderSprayDotAlphaMin = "Slider_SprayDotAlphaMin";
private const string SliderSprayDotAlphaMax = "Slider_SprayDotAlphaMax";
private const string SliderHalfLambert = "Slider_HalfLambert";
private const string SliderHalfLambertBrightness = "Slider_HalfLambertBrightness";
private const string SliderBrightness = "Slider_Brightness";
private const string SliderSaturation = "Slider_Saturation";
private const string SliderSpecularDamp = "Slider_SpecularDamp";
private const string SliderOcclusionThreshold = "Slider_OcclusionThreshold";
private const string SliderNormalIntensity = "Slider_NormalIntensity";
@@ -253,7 +254,8 @@ public partial class PaintHud : MonoBehaviour
// Camo knobs are material-backed and not readable yet (the HUD binds before the painter's Start);
// SyncCamoSliders re-seeds them once IsReady. Setting a slider before then is a safe no-op.
WireSlider(panel, SliderHalfLambert, painter ? painter.CamoHalfLambert : 0f, v => { if (painter) painter.CamoHalfLambert = v; });
WireSlider(panel, SliderHalfLambertBrightness, painter ? painter.CamoHalfLambertBrightness : 0f, v => { if (painter) painter.CamoHalfLambertBrightness = v; });
WireSlider(panel, SliderBrightness, painter ? painter.CamoHalfLambertBrightness : 0f, v => { if (painter) painter.CamoHalfLambertBrightness = v; });
WireSlider(panel, SliderSaturation, painter ? painter.CamoSaturation : 0f, v => { if (painter) painter.CamoSaturation = v; });
WireSlider(panel, SliderSpecularDamp, painter ? painter.CamoSpecularDampen : 0f, v => { if (painter) painter.CamoSpecularDampen = v; });
// Painted-height knobs: material-backed like the camo sliders above.
@@ -333,7 +335,8 @@ public partial class PaintHud : MonoBehaviour
if (!_panel || !painter) return;
var panel = _panel.transform;
SetSlider(panel, SliderHalfLambert, painter.CamoHalfLambert);
SetSlider(panel, SliderHalfLambertBrightness, painter.CamoHalfLambertBrightness);
SetSlider(panel, SliderBrightness, painter.CamoHalfLambertBrightness);
SetSlider(panel, SliderSaturation, painter.CamoSaturation);
SetSlider(panel, SliderSpecularDamp, painter.CamoSpecularDampen);
// Painted-height knobs share the same material-ready timing as the camo sliders.
SetSlider(panel, SliderOcclusionThreshold, painter.OcclusionThreshold);