Fix: wheel over UI scrolls the list instead of zooming the camera
The orbit rig read the wheel unfiltered for zoom, so scrolling a paint-mode scroll list also zoomed the camera. Gate the zoom behind a shared InputUtil.PointerOverUi() helper (EventSystem raycast); MeshPainter's private IsPointerOverUi() now delegates to the same helper (DRY). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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@@ -1123,11 +1122,7 @@ public partial class MeshPainter : MonoBehaviour
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}
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/// <summary>True if the pointer is currently over an interactive UI element (raycast target).</summary>
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private static bool IsPointerOverUi()
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{
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var es = EventSystem.current;
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return es && es.IsPointerOverGameObject();
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}
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private static bool IsPointerOverUi() => InputUtil.PointerOverUi();
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private void OnDestroy()
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{
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