Suppress global hotkeys while a text field is focused
The save-dialog name field is a focused TMP_InputField, but global discrete hotkeys kept reading the keyboard every frame, so typing a name like "Checkers" cycled the pose (C) and shut the server down (K). Add a shared TypingGuard.IsTyping check (focused TMP/legacy InputField) and short-circuit the global handlers on it: pose cycle, network dev keys, mode switch, and paint undo/redo. Movement was already gated out via ControlEnabled. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -347,6 +347,7 @@ public class GameModeManager : MonoBehaviour
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private bool WasSwitchPressed()
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{
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if (TypingGuard.IsTyping) return false; // don't switch modes while typing in a text field
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#if ENABLE_INPUT_SYSTEM
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return Keyboard.current != null && Keyboard.current[switchKey].wasPressedThisFrame;
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#else
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