diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index d4a64e2..f39a9cd 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -771,7 +771,7 @@ MonoBehaviour: hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3} spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3} statuePrefab: {fileID: 5508335275054701003, guid: 883d1d5c434f5a44884d1ef38a3a5db5, type: 3} - hunterCount: 1 + hunterCount: 0 lobbySpawnCenter: {x: 0, y: 1, z: 0} matchSpawnCenter: {x: 0, y: 1, z: 0} matchMode: 1 @@ -813,7 +813,7 @@ MonoBehaviour: m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator m_PresetAsset: {fileID: 0} m_PresetReference: - rid: 4015181319547912408 + rid: 4015181319547912409 m_Scenario: rid: -2 m_IsScenarioSettingsFolded: 0 @@ -823,7 +823,7 @@ MonoBehaviour: RefIds: - rid: -2 type: {class: , ns: , asm: } - - rid: 4015181319547912408 + - rid: 4015181319547912409 type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime} data: k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'