From 5aa1f976d362a3eea9a636349c22a0be6bff3df5 Mon Sep 17 00:00:00 2001 From: MelekTaus Moribundus Date: Mon, 6 Jul 2026 19:49:31 +0200 Subject: [PATCH] Tune match timings and radar ping cadence hideDuration 90->120, seekDuration 300->240; radar ping interval and lifetime adjustments plus blip fade defaults. Co-Authored-By: Claude Opus 4.8 --- Assets/Scenes/Main.unity | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index 5abc927..d4a64e2 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -775,16 +775,16 @@ MonoBehaviour: lobbySpawnCenter: {x: 0, y: 1, z: 0} matchSpawnCenter: {x: 0, y: 1, z: 0} matchMode: 1 - hideDuration: 90 - seekDuration: 300 + hideDuration: 120 + seekDuration: 240 resolveDuration: 50 matchLoadTimeout: 30 shootRange: 100 shootCooldown: 1.5 hitRevealDelay: 0.2 embeddedRevealPercent: 20 - radarPingInterval: 10 - radarPingLifetime: 2 + radarPingInterval: 30 + radarPingLifetime: 1 --- !u!114 &284910519 MonoBehaviour: m_ObjectHideFlags: 0 @@ -813,7 +813,7 @@ MonoBehaviour: m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator m_PresetAsset: {fileID: 0} m_PresetReference: - rid: 4015181309769679113 + rid: 4015181319547912408 m_Scenario: rid: -2 m_IsScenarioSettingsFolded: 0 @@ -823,7 +823,7 @@ MonoBehaviour: RefIds: - rid: -2 type: {class: , ns: , asm: } - - rid: 4015181309769679113 + - rid: 4015181319547912408 type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime} data: k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]' @@ -1843,6 +1843,8 @@ MonoBehaviour: m_NumAlphaKeys: 2 pointDistanceScale: {x: 0.3, y: 0.1} pointDistanceRange: {x: 1, y: 20} + fadeInSpeed: 6 + fadeOutSpeed: 4 --- !u!1 &836612744 GameObject: m_ObjectHideFlags: 0