Add The Room scene with living room environment, use it as the match scene
New The Room scene built from the Barking_Dog living room asset: prefab variants under Assets/Prefabs/3D Living Room, an Environment Light prefab and baked lighting settings. Point MatchManager at The Room (was Test Map) and swap it into the build settings scene list. Floor_Wood material and the living room meta files are reserialized by the URP/Unity importer. Main.unity also carries the inspector-pinned defaults of the orbit-zoom and hunter-count fields (matching the C# defaults, no behavior change).
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@@ -6,3 +6,10 @@ NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 62120
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packageName: 3D Living Room
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packageVersion:
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assetPath: Assets/Barking_Dog/3D Living Room_URP/Meshes/Materials/Wall_Shelves.mat
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uploadId: 0
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