Add The Room scene with living room environment, use it as the match scene

New The Room scene built from the Barking_Dog living room asset: prefab
variants under Assets/Prefabs/3D Living Room, an Environment Light prefab and
baked lighting settings. Point MatchManager at The Room (was Test Map) and
swap it into the build settings scene list. Floor_Wood material and the
living room meta files are reserialized by the URP/Unity importer. Main.unity
also carries the inspector-pinned defaults of the orbit-zoom and hunter-count
fields (matching the C# defaults, no behavior change).
This commit is contained in:
admin committed 2026-06-28 21:40:18 +02:00
1 parent 7a1adcf6bb
commit 604adcdfd4
247 files changed
+6407 -11

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@@ -6,3 +6,10 @@ NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 62120
packageName: 3D Living Room
packageVersion:
assetPath: Assets/Barking_Dog/3D Living Room_URP/Meshes/Materials/Wall_Shelves.mat
uploadId: 0