Add The Room scene with living room environment, use it as the match scene
New The Room scene built from the Barking_Dog living room asset: prefab variants under Assets/Prefabs/3D Living Room, an Environment Light prefab and baked lighting settings. Point MatchManager at The Room (was Test Map) and swap it into the build settings scene list. Floor_Wood material and the living room meta files are reserialized by the URP/Unity importer. Main.unity also carries the inspector-pinned defaults of the orbit-zoom and hunter-count fields (matching the C# defaults, no behavior change).
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@@ -308,10 +308,12 @@ MonoBehaviour:
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invertY: 0
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rotationSmoothing: 20
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enableZoom: 1
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scaleWithTarget: 1
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zoomSpeed: 0.25
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zoomSmoothing: 10
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minRadius: 0.5
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maxRadius: 8
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defaultRadius: 4.5
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manageCursor: 1
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--- !u!114 &172071432
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MonoBehaviour:
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@@ -682,10 +684,11 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::MatchManager
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mainSceneName: Main
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lobbySceneName: Lobby
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matchSceneName: Test Map
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matchSceneName: The Room
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hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
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hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
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spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
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hunterCount: 1
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lobbySpawnCenter: {x: 0, y: 1, z: 0}
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matchSpawnCenter: {x: 0, y: 1, z: 0}
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--- !u!114 &284910519
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