Add The Room scene with living room environment, use it as the match scene

New The Room scene built from the Barking_Dog living room asset: prefab
variants under Assets/Prefabs/3D Living Room, an Environment Light prefab and
baked lighting settings. Point MatchManager at The Room (was Test Map) and
swap it into the build settings scene list. Floor_Wood material and the
living room meta files are reserialized by the URP/Unity importer. Main.unity
also carries the inspector-pinned defaults of the orbit-zoom and hunter-count
fields (matching the C# defaults, no behavior change).
This commit is contained in:
admin committed 2026-06-28 21:40:18 +02:00
1 parent 7a1adcf6bb
commit 604adcdfd4
247 files changed
+6407 -11

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@@ -308,10 +308,12 @@ MonoBehaviour:
invertY: 0
rotationSmoothing: 20
enableZoom: 1
scaleWithTarget: 1
zoomSpeed: 0.25
zoomSmoothing: 10
minRadius: 0.5
maxRadius: 8
defaultRadius: 4.5
manageCursor: 1
--- !u!114 &172071432
MonoBehaviour:
@@ -682,10 +684,11 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::MatchManager
mainSceneName: Main
lobbySceneName: Lobby
matchSceneName: Test Map
matchSceneName: The Room
hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
hunterCount: 1
lobbySpawnCenter: {x: 0, y: 1, z: 0}
matchSpawnCenter: {x: 0, y: 1, z: 0}
--- !u!114 &284910519