Add The Room scene with living room environment, use it as the match scene
New The Room scene built from the Barking_Dog living room asset: prefab variants under Assets/Prefabs/3D Living Room, an Environment Light prefab and baked lighting settings. Point MatchManager at The Room (was Test Map) and swap it into the build settings scene list. Floor_Wood material and the living room meta files are reserialized by the URP/Unity importer. Main.unity also carries the inspector-pinned defaults of the orbit-zoom and hunter-count fields (matching the C# defaults, no behavior change).
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@@ -12,8 +12,8 @@ EditorBuildSettings:
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path: Assets/Scenes/Lobby.unity
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guid: 3d1c04c698b4f32438a69661b90ff58b
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- enabled: 1
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path: Assets/Scenes/Test Map.unity
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guid: 427f9e7bc57fb6e49a9233fc60022383
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path: Assets/Scenes/The Room.unity
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guid: 0882ff510b3c00241bee77e6b8ab5ab8
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m_configObjects:
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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m_UseUCBPForAssetBundles: 0
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