Add The Room scene with living room environment, use it as the match scene

New The Room scene built from the Barking_Dog living room asset: prefab
variants under Assets/Prefabs/3D Living Room, an Environment Light prefab and
baked lighting settings. Point MatchManager at The Room (was Test Map) and
swap it into the build settings scene list. Floor_Wood material and the
living room meta files are reserialized by the URP/Unity importer. Main.unity
also carries the inspector-pinned defaults of the orbit-zoom and hunter-count
fields (matching the C# defaults, no behavior change).
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admin committed 2026-06-28 21:40:18 +02:00
1 parent 7a1adcf6bb
commit 604adcdfd4
247 files changed
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@@ -12,8 +12,8 @@ EditorBuildSettings:
path: Assets/Scenes/Lobby.unity
guid: 3d1c04c698b4f32438a69661b90ff58b
- enabled: 1
path: Assets/Scenes/Test Map.unity
guid: 427f9e7bc57fb6e49a9233fc60022383
path: Assets/Scenes/The Room.unity
guid: 0882ff510b3c00241bee77e6b8ab5ab8
m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
m_UseUCBPForAssetBundles: 0