Paint content: update brushes, add DiscordChaos material, tune paint HUD
Refreshed brush atlases (Brushes.psb + hard/soft/square PNGs), new DiscordChaos material + texture, and PaintHudPanel slider range/value tweaks. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -485,10 +485,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2a35dda49401e4045ba2165e15116a5f, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::HsvColorPicker
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_hueBase: {fileID: 0}
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_svHandle: {fileID: 0}
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_hueHandle: {fileID: 0}
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_swatch: {fileID: 0}
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--- !u!1 &430233742843657048
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GameObject:
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m_ObjectHideFlags: 0
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@@ -6274,10 +6270,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2a35dda49401e4045ba2165e15116a5f, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::HsvColorPicker
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_hueBase: {fileID: 0}
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_svHandle: {fileID: 0}
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_hueHandle: {fileID: 0}
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_swatch: {fileID: 0}
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--- !u!1 &5270588216341345495
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GameObject:
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m_ObjectHideFlags: 0
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@@ -11882,7 +11874,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4562821246304388210, guid: ddd3fe86b03da644faf6d52ae79646b6, type: 3}
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propertyPath: m_text
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value: 50
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value: 500
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objectReference: {fileID: 0}
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- target: {fileID: 5297334453724826373, guid: ddd3fe86b03da644faf6d52ae79646b6, type: 3}
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propertyPath: m_Pivot.x
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@@ -11978,7 +11970,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6369511037010461285, guid: ddd3fe86b03da644faf6d52ae79646b6, type: 3}
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propertyPath: m_MaxValue
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value: 200
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value: 250
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objectReference: {fileID: 0}
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- target: {fileID: 6369511037010461285, guid: ddd3fe86b03da644faf6d52ae79646b6, type: 3}
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propertyPath: m_MinValue
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