Paint content: update brushes, add DiscordChaos material, tune paint HUD

Refreshed brush atlases (Brushes.psb + hard/soft/square PNGs), new DiscordChaos material + texture, and PaintHudPanel slider range/value tweaks.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-06 22:37:38 +02:00
1 parent 8e13f23237
commit 64eb2c29ef
9 files changed
+250 -10

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m_Name:
m_EditorClassIdentifier: Assembly-CSharp::HsvColorPicker
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GameObject:
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@@ -6274,10 +6270,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2a35dda49401e4045ba2165e15116a5f, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::HsvColorPicker
_hueBase: {fileID: 0}
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--- !u!1 &5270588216341345495
GameObject:
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@@ -11882,7 +11874,7 @@ PrefabInstance:
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propertyPath: m_text
value: 50
value: 500
objectReference: {fileID: 0}
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propertyPath: m_Pivot.x
@@ -11978,7 +11970,7 @@ PrefabInstance:
objectReference: {fileID: 0}
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propertyPath: m_MaxValue
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value: 250
objectReference: {fileID: 0}
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propertyPath: m_MinValue