Wire insect controller into scene and update settings
Add the new Player (Variant 2, Hand) with HandIK and the InsectController, boot directly into Insect mode, and apply Unity-managed serialization updates to the physics, renderer, and post-process settings assets. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -13,32 +13,26 @@ MonoBehaviour:
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m_Name: PC_Renderer
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m_EditorClassIdentifier:
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debugShaders:
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
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type: 3}
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
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hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
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probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959,
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type: 3}
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probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3}
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probeVolumeResources:
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probeVolumeDebugShader: {fileID: 4800000, guid: e5c6678ed2aaa91408dd3df699057aae,
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type: 3}
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probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 03cfc4915c15d504a9ed85ecc404e607,
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type: 3}
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probeVolumeOffsetDebugShader: {fileID: 4800000, guid: 53a11f4ebaebf4049b3638ef78dc9664,
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type: 3}
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probeVolumeSamplingDebugShader: {fileID: 4800000, guid: 8f96cd657dc40064aa21efcc7e50a2e7,
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type: 3}
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probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 57d7c4c16e2765b47a4d2069b311bffe,
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type: 3}
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probeSamplingDebugTexture: {fileID: 2800000, guid: 24ec0e140fb444a44ab96ee80844e18e,
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type: 3}
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probeVolumeBlendStatesCS: {fileID: 7200000, guid: b9a23f869c4fd45f19c5ada54dd82176,
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type: 3}
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probeVolumeDebugShader: {fileID: 4800000, guid: e5c6678ed2aaa91408dd3df699057aae, type: 3}
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probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 03cfc4915c15d504a9ed85ecc404e607, type: 3}
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probeVolumeOffsetDebugShader: {fileID: 4800000, guid: 53a11f4ebaebf4049b3638ef78dc9664, type: 3}
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probeVolumeSamplingDebugShader: {fileID: 4800000, guid: 8f96cd657dc40064aa21efcc7e50a2e7, type: 3}
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probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 57d7c4c16e2765b47a4d2069b311bffe, type: 3}
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probeSamplingDebugTexture: {fileID: 2800000, guid: 24ec0e140fb444a44ab96ee80844e18e, type: 3}
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probeVolumeBlendStatesCS: {fileID: 7200000, guid: b9a23f869c4fd45f19c5ada54dd82176, type: 3}
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m_RendererFeatures:
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- {fileID: 7833122117494664109}
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m_RendererFeatureMap: ad6b866f10d7b46c
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m_UseNativeRenderPass: 1
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postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
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m_AssetVersion: 2
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m_AssetVersion: 3
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m_PrepassLayerMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_OpaqueLayerMask:
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serializedVersion: 2
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m_Bits: 4294967295
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@@ -56,6 +50,8 @@ MonoBehaviour:
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m_RenderingMode: 2
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m_DepthPrimingMode: 0
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m_CopyDepthMode: 0
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m_DepthAttachmentFormat: 0
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m_DepthTextureFormat: 0
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m_AccurateGbufferNormals: 0
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m_IntermediateTextureMode: 0
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--- !u!114 &7833122117494664109
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@@ -72,24 +68,15 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Active: 1
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m_Settings:
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AOMethod: 0
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AOMethod: 1
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Downsample: 0
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AfterOpaque: 0
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Source: 1
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NormalSamples: 1
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Intensity: 0.4
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DirectLightingStrength: 0.25
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Radius: 0.3
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Samples: 1
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Radius: 0.2
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Samples: 0
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BlurQuality: 0
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Falloff: 100
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SampleCount: -1
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m_BlueNoise256Textures:
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- {fileID: 2800000, guid: 36f118343fc974119bee3d09e2111500, type: 3}
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- {fileID: 2800000, guid: 4b7b083e6b6734e8bb2838b0b50a0bc8, type: 3}
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- {fileID: 2800000, guid: c06cc21c692f94f5fb5206247191eeee, type: 3}
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- {fileID: 2800000, guid: cb76dd40fa7654f9587f6a344f125c9a, type: 3}
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- {fileID: 2800000, guid: e32226222ff144b24bf3a5a451de54bc, type: 3}
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- {fileID: 2800000, guid: 3302065f671a8450b82c9ddf07426f3a, type: 3}
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- {fileID: 2800000, guid: 56a77a3e8d64f47b6afe9e3c95cb57d5, type: 3}
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m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
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@@ -18,10 +18,10 @@ MonoBehaviour:
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m_Value: 0
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threshold:
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m_OverrideState: 1
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m_Value: 1
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m_Value: 0.6
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intensity:
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m_OverrideState: 1
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m_Value: 0.25
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m_Value: 0.2
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scatter:
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m_OverrideState: 1
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m_Value: 0.5
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@@ -71,7 +71,7 @@ MonoBehaviour:
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m_Value: {x: 0.5, y: 0.5}
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intensity:
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m_OverrideState: 1
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m_Value: 0.2
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m_Value: 0.1
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smoothness:
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m_OverrideState: 0
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m_Value: 0.2
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@@ -3,10 +3,11 @@
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--- !u!55 &1
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PhysicsManager:
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m_ObjectHideFlags: 0
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serializedVersion: 13
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serializedVersion: 23
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_DefaultMaxDepenetrationVelocity: 10
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m_SleepThreshold: 0.005
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m_DefaultContactOffset: 0.01
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m_DefaultSolverIterations: 6
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@@ -16,11 +17,11 @@ PhysicsManager:
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m_EnableAdaptiveForce: 0
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m_ClothInterCollisionDistance: 0.1
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m_ClothInterCollisionStiffness: 0.2
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_InvokeCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ClothGravity: {x: 0, y: -9.81, z: 0}
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m_ContactPairsMode: 0
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@@ -31,6 +32,14 @@ PhysicsManager:
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m_WorldSubdivisions: 8
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m_FrictionType: 0
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m_EnableEnhancedDeterminism: 0
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m_EnableUnifiedHeightmaps: 1
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m_ImprovedPatchFriction: 0
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m_GenerateOnTriggerStayEvents: 1
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m_SolverType: 0
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m_DefaultMaxAngularSpeed: 50
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m_ScratchBufferChunkCount: 4
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m_CurrentBackendId: 4072204805
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m_FastMotionThreshold: 3.4028235e+38
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m_SceneBuffersReleaseInterval: 0
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m_ReleaseSceneBuffers: 0
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m_LogVerbosity: 3
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m_IncrementalStaticBroadphase: 1
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