diff --git a/Assets/Prefabs/ConversionStatue.prefab b/Assets/Prefabs/ConversionStatue.prefab index 6331095..fd8a77b 100644 --- a/Assets/Prefabs/ConversionStatue.prefab +++ b/Assets/Prefabs/ConversionStatue.prefab @@ -18,7 +18,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1557561356852236266, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: GlobalObjectIdHash - value: 954485490 + value: 13728293 objectReference: {fileID: 0} - target: {fileID: 1765171223029840803, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3} propertyPath: m_Enabled diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index 7c5a165..b80fcff 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -813,7 +813,7 @@ MonoBehaviour: m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator m_PresetAsset: {fileID: 0} m_PresetReference: - rid: 4015181309769678917 + rid: 4015181309769679101 m_Scenario: rid: -2 m_IsScenarioSettingsFolded: 0 @@ -823,7 +823,7 @@ MonoBehaviour: RefIds: - rid: -2 type: {class: , ns: , asm: } - - rid: 4015181309769678917 + - rid: 4015181309769679101 type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime} data: k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]' @@ -4959,6 +4959,7 @@ MonoBehaviour: firstPerson: {fileID: 582951480} switchKey: 3 startModeIndex: 0 + playersCollide: 0 --- !u!4 &1516578028 Transform: m_ObjectHideFlags: 0