From 67f97df9f0cb9ff853eaaf7a254d42b725cc5c35 Mon Sep 17 00:00:00 2001 From: MelekTaus Moribundus Date: Fri, 3 Jul 2026 12:57:14 +0200 Subject: [PATCH] The Room: adjust wall geometry and object active states Co-Authored-By: Claude Opus 4.8 --- Assets/Scenes/The Room.unity | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/Assets/Scenes/The Room.unity b/Assets/Scenes/The Room.unity index 507e4f9..ebb17ab 100644 --- a/Assets/Scenes/The Room.unity +++ b/Assets/Scenes/The Room.unity @@ -185,6 +185,10 @@ PrefabInstance: propertyPath: m_Name value: Hider objectReference: {fileID: 0} + - target: {fileID: 919132149155446097, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} - target: {fileID: 3763709765074082564, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3} propertyPath: m_TagString value: Untagged @@ -250,8 +254,8 @@ Transform: m_GameObject: {fileID: 627700032} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 2.5, z: -2.5} - m_LocalScale: {x: 19.99, y: 4.99, z: 0.99} + m_LocalPosition: {x: 0, y: 1, z: -2.5} + m_LocalScale: {x: 19.99, y: 1.99, z: 0.49} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1428941612} @@ -1780,7 +1784,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!4 &1428941612 Transform: m_ObjectHideFlags: 0