Auto-deactivate pipette after pick and remap wall-climb rotation to RMB
Reset the pipette toggle after a successful pick so each pick is a one-shot action (HUD toggle follows via the Picked sync). Split the wall-climb pose drag so the lean-out offset stays on LMB while body rotation moves to RMB, letting both be held independently. Also pulls in the terrain physics module and the user's scene setup for the terrain test area. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -20,6 +20,7 @@
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"com.unity.modules.particlesystem": "1.0.0",
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"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.screencapture": "1.0.0",
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"com.unity.modules.terrainphysics": "1.0.0",
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"com.unity.modules.ui": "1.0.0",
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"com.unity.modules.uielements": "1.0.0",
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"com.unity.modules.umbra": "1.0.0",
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@@ -315,10 +315,19 @@
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},
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"com.unity.modules.terrain": {
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"version": "1.0.0",
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"depth": 2,
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"depth": 1,
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"source": "builtin",
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"dependencies": {}
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},
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"com.unity.modules.terrainphysics": {
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"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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"dependencies": {
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"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.terrain": "1.0.0"
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}
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},
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"com.unity.modules.ui": {
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"version": "1.0.0",
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"depth": 0,
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