Refactor Assets/Scripts: trim restating comments, minor structure cleanups

Sweep over 48 files (Editor/ excluded): remove comments that restate the
code, condense class summaries, fix three stale doc statements
(HsvColorPicker alpha bar, PaintHud layoutPrefab, MasterVolume
FallbackDefault). Inline two single-use wrappers (IsPointerOverUi,
BuildModes), drop an unused using, replace a magic literal with the
existing ParallaxBase constant, and convert ~10 UnityEngine.Object null
checks to the implicit-bool convention. No serialized fields, signatures,
RPC/NetworkVariable names, defaults, or #if blocks touched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-08 08:29:18 +02:00
1 parent eeee5fc2f0
commit 6c03e5d3f6
48 files changed
+289 -481

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@@ -2,12 +2,11 @@ using UnityEngine;
using UnityEngine.Rendering;
/// <summary>
/// Momentary world-space laser beam for a hunter's shot. Purely visual (no networking): a LineRenderer drawn
/// from the muzzle to the hit point that fades IN fast then OUT over its lifetime, animating both opacity
/// (via per-vertex colour alpha, read by the Chameleon/Laser shader) and thickness (via widthMultiplier).
/// Self-contained: it builds its own LineRenderer child + an additive material at runtime, so it can be added
/// to a hunter avatar purely in code with no prefab authoring. Call <see cref="Fire"/> to trigger; the beam
/// recycles itself (disables the renderer) once it expires.
/// Momentary world-space laser beam for a hunter's shot. Purely visual (no networking): a LineRenderer
/// from muzzle to hit point that fades IN fast then OUT, animating opacity (per-vertex colour alpha, read
/// by the Chameleon/Laser shader) and thickness (widthMultiplier). Self-contained: builds its own
/// LineRenderer child + additive material at runtime, so it can be added to an avatar purely in code with
/// no prefab authoring. Call <see cref="Fire"/> to trigger; the beam disables its renderer once expired.
/// </summary>
[DisallowMultipleComponent]
public sealed class HunterLaserBeam : MonoBehaviour