Refactor Assets/Scripts: trim restating comments, minor structure cleanups
Sweep over 48 files (Editor/ excluded): remove comments that restate the code, condense class summaries, fix three stale doc statements (HsvColorPicker alpha bar, PaintHud layoutPrefab, MasterVolume FallbackDefault). Inline two single-use wrappers (IsPointerOverUi, BuildModes), drop an unused using, replace a magic literal with the existing ParallaxBase constant, and convert ~10 UnityEngine.Object null checks to the implicit-bool convention. No serialized fields, signatures, RPC/NetworkVariable names, defaults, or #if blocks touched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
eeee5fc2f0
commit
6c03e5d3f6
48 files changed
+289
-481
No files matched your search
@@ -3,19 +3,10 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Reshapes a UI <see cref="Slider"/>'s response with an <see cref="AnimationCurve"/> so the value runs
|
||||
/// non-linearly between the slider's authored <c>minValue</c>/<c>maxValue</c>. The curve maps the handle
|
||||
/// position (x, 0..1 - linear in screen space) to a value fraction (y, 0..1) that is then scaled to the
|
||||
/// slider's range. The slider's own min/max stays the single source of truth for the range; this only
|
||||
/// bends the mapping inside it - so dropping the component onto an existing slider needs no range re-entry.
|
||||
///
|
||||
/// <see cref="Value"/> is the curved output, <see cref="SetOutput"/> positions the handle to show a given
|
||||
/// output (inverting the curve), and <see cref="ValueChanged"/> raises the curved value whenever the
|
||||
/// handle moves - so the component is usable both standalone (wire <see cref="ValueChanged"/>) and from
|
||||
/// code that drives the raw slider (read <see cref="Value"/>).
|
||||
///
|
||||
/// The curve should be monotonic increasing (the default linear is); the inverse used by
|
||||
/// <see cref="SetOutput"/> assumes that.
|
||||
/// Reshapes a UI <see cref="Slider"/>'s response with an <see cref="AnimationCurve"/> mapping handle
|
||||
/// position (x, 0..1) to a value fraction (y, 0..1) scaled to the slider's own minValue/maxValue, which
|
||||
/// stays the single source of truth for the range. The curve must be monotonic increasing: the inverse
|
||||
/// used by <see cref="SetOutput"/> assumes that.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(Slider))]
|
||||
[DisallowMultipleComponent]
|
||||
|
||||
Reference in new issue
Block a user