Refactor Assets/Scripts: trim restating comments, minor structure cleanups

Sweep over 48 files (Editor/ excluded): remove comments that restate the
code, condense class summaries, fix three stale doc statements
(HsvColorPicker alpha bar, PaintHud layoutPrefab, MasterVolume
FallbackDefault). Inline two single-use wrappers (IsPointerOverUi,
BuildModes), drop an unused using, replace a magic literal with the
existing ParallaxBase constant, and convert ~10 UnityEngine.Object null
checks to the implicit-bool convention. No serialized fields, signatures,
RPC/NetworkVariable names, defaults, or #if blocks touched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-08 08:29:18 +02:00
1 parent eeee5fc2f0
commit 6c03e5d3f6
48 files changed
+289 -481

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@@ -1,8 +1,7 @@
/// <summary>
/// Free-fly camera mode. The player is frozen in place, painting is off, and a dedicated
/// freecam (<see cref="FreeCamController"/> + its own CinemachineCamera) takes over: fly the
/// camera through the map with WASD/Q/E and the mouse, colliding with world geometry like the
/// player. The orbit camera input is disabled while here so it doesn't fight for the cursor.
/// Free-fly camera mode. The player is frozen and painting is off while a dedicated freecam
/// (<see cref="FreeCamController"/> + its own CinemachineCamera) flies through the map, colliding
/// with world geometry. Orbit camera input is disabled so it doesn't fight for the cursor.
/// </summary>
public class FreeCamMode : GameMode
{