Refactor Assets/Scripts: trim restating comments, minor structure cleanups
Sweep over 48 files (Editor/ excluded): remove comments that restate the code, condense class summaries, fix three stale doc statements (HsvColorPicker alpha bar, PaintHud layoutPrefab, MasterVolume FallbackDefault). Inline two single-use wrappers (IsPointerOverUi, BuildModes), drop an unused using, replace a magic literal with the existing ParallaxBase constant, and convert ~10 UnityEngine.Object null checks to the implicit-bool convention. No serialized fields, signatures, RPC/NetworkVariable names, defaults, or #if blocks touched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
eeee5fc2f0
commit
6c03e5d3f6
48 files changed
+289
-481
No files matched your search
@@ -1,8 +1,7 @@
|
||||
/// <summary>
|
||||
/// Free-fly camera mode. The player is frozen in place, painting is off, and a dedicated
|
||||
/// freecam (<see cref="FreeCamController"/> + its own CinemachineCamera) takes over: fly the
|
||||
/// camera through the map with WASD/Q/E and the mouse, colliding with world geometry like the
|
||||
/// player. The orbit camera input is disabled while here so it doesn't fight for the cursor.
|
||||
/// Free-fly camera mode. The player is frozen and painting is off while a dedicated freecam
|
||||
/// (<see cref="FreeCamController"/> + its own CinemachineCamera) flies through the map, colliding
|
||||
/// with world geometry. Orbit camera input is disabled so it doesn't fight for the cursor.
|
||||
/// </summary>
|
||||
public class FreeCamMode : GameMode
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user