Refactor Assets/Scripts: trim restating comments, minor structure cleanups
Sweep over 48 files (Editor/ excluded): remove comments that restate the code, condense class summaries, fix three stale doc statements (HsvColorPicker alpha bar, PaintHud layoutPrefab, MasterVolume FallbackDefault). Inline two single-use wrappers (IsPointerOverUi, BuildModes), drop an unused using, replace a magic literal with the existing ParallaxBase constant, and convert ~10 UnityEngine.Object null checks to the implicit-bool convention. No serialized fields, signatures, RPC/NetworkVariable names, defaults, or #if blocks touched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ public static class MasterVolume
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/// The default is the level currently authored on the mixer (its exposed-parameter value
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/// converted back to linear), so a fresh install starts at the mixer's own setting instead of
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/// an arbitrary constant. Falls back to FallbackDefault if the mixer/param is unavailable.
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/// an arbitrary constant. Falls back to 0.5 if the mixer/param is unavailable.
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public static float Default => TryReadMixerLinear(out float linear) ? linear : .5f;
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// Must match the exposed parameter name authored on the AudioMixer asset.
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