Refactor Assets/Scripts: trim restating comments, minor structure cleanups

Sweep over 48 files (Editor/ excluded): remove comments that restate the
code, condense class summaries, fix three stale doc statements
(HsvColorPicker alpha bar, PaintHud layoutPrefab, MasterVolume
FallbackDefault). Inline two single-use wrappers (IsPointerOverUi,
BuildModes), drop an unused using, replace a magic literal with the
existing ParallaxBase constant, and convert ~10 UnityEngine.Object null
checks to the implicit-bool convention. No serialized fields, signatures,
RPC/NetworkVariable names, defaults, or #if blocks touched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-08 08:29:18 +02:00
1 parent eeee5fc2f0
commit 6c03e5d3f6
48 files changed
+289 -481

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@@ -5,12 +5,9 @@ using UnityEngine.InputSystem;
#endif
/// <summary>
/// Dev-only connection harness for local multiplayer testing across the junction-mirror clones: one
/// instance clicks Host and the others click Client (loopback 127.0.0.1 via the configured
/// UnityTransport). Everyone spawns as the neutral Player prefab into the Lobby; roles (Hunter/Hider)
/// are rolled and applied by <see cref="MatchManager"/> when the match starts, not here. Hotkeys:
/// H = Host, C = Client, J = Server, K = Shutdown. Purely a testing scaffold - replace with real
/// lobby/menu UI later. Attach to the same GameObject as the NetworkManager.
/// Dev-only connection harness for local multiplayer testing: Host/Client/Server over loopback via the
/// configured UnityTransport (hotkeys H/C/J, K = Shutdown). Roles are rolled by <see cref="MatchManager"/>
/// at match start, not here. Testing scaffold only - replace with real lobby/menu UI later.
/// </summary>
[RequireComponent(typeof(NetworkManager))]
[DisallowMultipleComponent]
@@ -41,7 +38,7 @@ public class NetworkBootstrap : MonoBehaviour
if (TypingGuard.IsTyping) return; // don't fire H/C/J/K while typing in a text field
#if ENABLE_INPUT_SYSTEM
var kb = Keyboard.current;
if (kb == null || _net == null) return;
if (kb == null || !_net) return;
if (!_net.IsListening)
{
if (kb.hKey.wasPressedThisFrame) _net.StartHost();
@@ -57,7 +54,7 @@ public class NetworkBootstrap : MonoBehaviour
private void OnGUI()
{
if (!showGui || _net == null) return;
if (!showGui || !_net) return;
GUILayout.BeginArea(new Rect(10, 10, 220, 160), GUI.skin.box);
if (!_net.IsListening)