Add Cinemachine third-person orbit camera and fix paint raycast
- Install Cinemachine 3.1.7 and set up an orbital third-person camera rig (CinemachineBrain, OrbitalFollow, RotationComposer, Deoccluder). - Add ThirdPersonOrbitInput: mouse-driven orbit and wheel zoom with a Tab toggle that unlocks the cursor and pauses rotation. - Fix MeshPainter so the paint ray skips the player's CharacterController capsule (and any other collider) and always targets the mesh collider, so painting works from every camera angle. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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