Add Cinemachine third-person orbit camera and fix paint raycast

- Install Cinemachine 3.1.7 and set up an orbital third-person camera rig
  (CinemachineBrain, OrbitalFollow, RotationComposer, Deoccluder).
- Add ThirdPersonOrbitInput: mouse-driven orbit and wheel zoom with a Tab
  toggle that unlocks the cursor and pauses rotation.
- Fix MeshPainter so the paint ray skips the player's CharacterController
  capsule (and any other collider) and always targets the mesh collider,
  so painting works from every camera angle.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-06-22 14:31:45 +02:00
1 parent 792c8c964f
commit 6e8ab4bc6d
6 files changed
+545 -10

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{
"dependencies": {
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"com.unity.cinemachine": "3.1.7",
"com.unity.ide.visualstudio": "2.0.27",
"com.unity.inputsystem": "1.19.0",
"com.unity.multiplayer.center": "1.0.1",
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@@ -27,6 +27,16 @@
},
"url": "https://packages.unity.com"
},
"com.unity.cinemachine": {
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},
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@@ -132,6 +142,13 @@
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@@ -141,6 +158,17 @@
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