Content: frame texture maps, scene passes, BlockCam layer prep
- Generated _normal/_height maps for all frame photo textures (DeepBump) - The Room: picture frame pass; Lobby/Test Map scene passes - AudioMixer: unmute group - New layer 8 "BlockCam" (TagManager) + Main Camera culling mask includes it Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -2011,7 +2011,7 @@ Camera:
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 55
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m_Bits: 311
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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