Docs: bring GAME_DESIGN.md up to date, minor README consistency tweaks
GAME_DESIGN.md was ~100 commits behind: sphere brush with backface rejection, spray, emission channel, camo/material sliders (runtime-only persistence), radial pose menu + rendered pose icons, overview/escape menu, rendering stack (HTrace WSGI / Deferred+, AVP shader URP ports, lobby GI toggle), Poly Haven / ambientCG importers and misc editor tools. README: radial pose menu + overview menu mentions. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -20,7 +20,8 @@ while hunters try to find them. Pure online PvP with an extended traversal kit
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camo sliders (brightness/saturation) and a **painting library** (save/load/delete
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named paintings, replicated to other players).
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- **Pose system** — poses (curl up, lie down, T-pose, …) to match object silhouettes,
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with per-pose fall animations and rendered pose icons.
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chosen via a radial menu with hotkeys, with per-pose fall animations and rendered
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pose icons.
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- **Multiplayer (Netcode for GameObjects + UGS Sessions)** — session browser with
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host/join, lobby + match scenes, owner-authoritative movement sync, networked
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painting with late-join replay, role prefab variants (hunter/hider).
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@@ -57,7 +58,7 @@ while hunters try to find them. Pure online PvP with an extended traversal kit
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| Left click | Paint (Paint mode) / shoot (hunter) |
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| Right click (hold) | Orbit camera in Paint mode |
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| E | Self-ping / taunt (hider, seek phase) |
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| Esc | Pause overlay / session browser |
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| Esc | Overview menu (pause, session browser, match results) |
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## Getting started
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