Fur als 4. Paint-Map + Ziel-Opacity-Blend
Fur wird die vierte kanonische Paint-Map (RGB=Farbe, A=Länge). Integration über Seed (kahl), GPU/CPU-Paint, Undo, Netzwerk-Sync, Persistence (fur.png, v6) und Live-RT-Hook im FurShellRenderer. HUD-Binding (Toggle/Picker/Alpha) aktiviert. Fur-Alpha lerpt jetzt zu einer Ziel-Opacity (Slider_FurOpacity) statt additiv Richtung 1 zu akkumulieren (zwei Brush-Passes: Fade + Deposit). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -109,6 +109,7 @@ public partial class MeshPainter
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if (paintAlbedo) _strokeDirtyMaps |= 1 << MAP_ALBEDO;
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if (paintMetallicSmoothness || paintOcclusion) _strokeDirtyMaps |= 1 << MAP_MSO;
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if (paintEmission) _strokeDirtyMaps |= 1 << MAP_EM;
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if (fur) _strokeDirtyMaps |= 1 << MAP_FUR;
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}
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/// <summary>
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