Fur als 4. Paint-Map + Ziel-Opacity-Blend

Fur wird die vierte kanonische Paint-Map (RGB=Farbe, A=Länge). Integration
über Seed (kahl), GPU/CPU-Paint, Undo, Netzwerk-Sync, Persistence (fur.png,
v6) und Live-RT-Hook im FurShellRenderer. HUD-Binding (Toggle/Picker/Alpha)
aktiviert. Fur-Alpha lerpt jetzt zu einer Ziel-Opacity (Slider_FurOpacity)
statt additiv Richtung 1 zu akkumulieren (zwei Brush-Passes: Fade + Deposit).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-03 21:35:53 +02:00
1 parent 43791abc79
commit 7536e8ec8b
11 files changed
+319 -20

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@@ -109,6 +109,7 @@ public partial class MeshPainter
if (paintAlbedo) _strokeDirtyMaps |= 1 << MAP_ALBEDO;
if (paintMetallicSmoothness || paintOcclusion) _strokeDirtyMaps |= 1 << MAP_MSO;
if (paintEmission) _strokeDirtyMaps |= 1 << MAP_EM;
if (fur) _strokeDirtyMaps |= 1 << MAP_FUR;
}
/// <summary>