Block escape/tab menu while loading locally (join sync + Loading phase)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -103,6 +103,10 @@ public class OverviewMenu : MonoBehaviour
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matchResultScreen.Close();
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else if (_open)
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Close(resume: true);
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// Loading (joining a session, or the pre-match Loading barrier): the scene/avatar is mid-setup,
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// pausing or switching modes here corrupts the camera rigs - Esc/Tab do nothing.
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else if (MatchManager.Instance && MatchManager.Instance.IsLoadingLocally)
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{ }
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// Paint mode: Esc exits back to the camera mode instead of opening the menu. Player Control
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// first; the hunter's role-scoped set has none, so it falls through to First Person.
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else if (gameMode && gameMode.EffectiveMode is PaintMode)
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