Cycle pose directly instead of radial menu with 2 or fewer poses

With a small pose set (hunter) the pose button and C hotkey advance
to the next pose immediately instead of opening the radial overlay.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-12 18:48:00 +02:00
1 parent 21cb0ac8ad
commit 7e9f255de5
2 files changed
+29 -2

No files matched your search

+18
View File
@@ -54,6 +54,24 @@ public class PoseMenu : MonoBehaviour
/// button otherwise (no player bound, or an empty pose list).</summary>
public bool CanOpen => LocalPoseController() && LocalPoseController().Poses.Count > 0;
/// <summary>With 2 or fewer poses (the hunter's set) a radial menu is pointless - the pose button
/// and the C hotkey cycle directly via <see cref="CyclePose"/> instead of opening the overlay.</summary>
public bool CyclesDirectly
{
get
{
PlayerPoseController pose = LocalPoseController();
return pose && pose.Poses.Count > 0 && pose.Poses.Count <= 2;
}
}
/// <summary>Advances to the next pose (wrapping) without opening the overlay.</summary>
public void CyclePose()
{
PlayerPoseController pose = LocalPoseController();
if (pose && pose.Poses.Count > 0) pose.SetPoseIndex(pose.CurrentIndex + 1);
}
/// <summary>Opens the modal overlay and (re)builds the radial items; false when there is nothing
/// to show, so the caller can drop the pause instead of stranding it.</summary>
public bool Open()