Sync per-pose index and locomotion state across the network
Add PlayerAnimationSync NetworkBehaviour with owner-authoritative NetworkVariables for pose index and locomotion category (idle/walk/run/fall). Remote avatars switch their PlayerPoseController into network-controlled mode, skipping local input, sprint reset, capsule resize and camera framing, and take pose index plus locomotion externally. Disable pose persistence on network-driven remotes so foreign avatars can't overwrite the local save. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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