Sync per-pose index and locomotion state across the network

Add PlayerAnimationSync NetworkBehaviour with owner-authoritative
NetworkVariables for pose index and locomotion category (idle/walk/run/fall).
Remote avatars switch their PlayerPoseController into network-controlled mode,
skipping local input, sprint reset, capsule resize and camera framing, and
take pose index plus locomotion externally. Disable pose persistence on
network-driven remotes so foreign avatars can't overwrite the local save.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-06-27 14:44:11 +02:00
1 parent 4fa443f630
commit 7f2f4e5999
5 files changed
+186 -29

No files matched your search

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8c52bb7282c319e4f8c1f956d17cbdca