Refactor: dedupe input reads, material-property guards, button hooks

Extract byte-identical duplicated code into shared helpers (behaviour-neutral):
- New InputUtil.cs: single source for mouse-delta/scroll/cursor-lock, modifier
  and mouse-button reads, previously copied verbatim across camera controllers,
  MeshPainter, FirstPersonMode and PlayerCharacterController.
- GetMatFloat/SetMatFloat replace the 12x material-instance + HasProperty guard
  pattern for the camo/height float properties.
- Route two inline button hooks through the existing Hook() helper.

Bespoke variants deliberately kept local (FreeCam SprintHeld = LeftShift only,
MeshPainter.TryGetMouse with out-params).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-02 09:20:40 +02:00
1 parent 626dcc1bdf
commit 882d30797e
11 files changed
+158 -222

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@@ -455,8 +455,7 @@ public partial class PaintHud : MonoBehaviour
if (btn)
{
int idx = i; // capture per swatch
btn.onClick.RemoveAllListeners();
btn.onClick.AddListener(() => SelectMask(idx));
Hook(btn, () => SelectMask(idx));
}
}