Refactor: dedupe input reads, material-property guards, button hooks
Extract byte-identical duplicated code into shared helpers (behaviour-neutral): - New InputUtil.cs: single source for mouse-delta/scroll/cursor-lock, modifier and mouse-button reads, previously copied verbatim across camera controllers, MeshPainter, FirstPersonMode and PlayerCharacterController. - GetMatFloat/SetMatFloat replace the 12x material-instance + HasProperty guard pattern for the camo/height float properties. - Route two inline button hooks through the existing Hook() helper. Bespoke variants deliberately kept local (FreeCam SprintHeld = LeftShift only, MeshPainter.TryGetMouse with out-params). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -455,8 +455,7 @@ public partial class PaintHud : MonoBehaviour
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if (btn)
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{
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int idx = i; // capture per swatch
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btn.onClick.RemoveAllListeners();
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btn.onClick.AddListener(() => SelectMask(idx));
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Hook(btn, () => SelectMask(idx));
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}
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}
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